All classes are listed here, as well as thematic changes necessary to fit into the characters’ regions.
Alchemist: Mad scientist
- South: Though the Airidi and Hurero tribes are skilled in this profession, surviving members are rare.
- East: This class is commonplace.
- West: Usually alchemists serve as wizards’ assistants, but a select few make it big.
Barbarian: the traditional berserk
- South: Barbarians are much a part of both sides of the Karin conflict, as well as common soldiers in more centralized locales.
- East: Barbarians are frowned upon as people who loose control in the heat of battle.
- West: Barbarians are unheard of except in the Enge wilds.
Bard: master of song and story
- South: The oral traditions of the Southern Tribes demand skilled bards to continue their history and legacy. Bards are revered, and loose much of their rogue-like status.
- East: Bards are unheard of.
- West: Bards are thought of as low, but this is changing as the popular demand for a reprieve and skilled actors/musicians increases.
Cavalier: Master of horse and battlefield
- South: Sonori and Kaleese warriors favor this class.
- East: Most cavaliers instead choose the samurai version of this class.
- West: This class is not exactly common, but dragoons fill this role. Dragoons make use of firearms.
Cleric: devotee to the Way of Light
- South: Clerics of Schyrra have heard the news the West professes, and have begun to spread the word.
- East: Missionaries from the West have made their way to the East, but are very seldom successful.
- West: The Church of Ronge is master of all religion, and spreads to encompass all that is pure and just.
Druid: devotee to the natural world
- South: this class is exclusive to the shamans of the Southern Continent.
Fighter: armored combatant
- South: The difficulty of armor creation means this class is somewhat rare.
- East: The various martial arts schools tend to frown on someone who places trust in versatility, but many a peasant has taken up arms and picked up tricks along the way.
- West: Fighters are common, and treat firearms as martial weapons rather than exotic.
Gunslinger: daring combatant
- West: This class is exclusive to the Western peoples, with a notable exception.
- East: Sword-slinging warriors of Wa may take this class, replacing firearms with katana and wakizashi. Some abilities, however, are not feasible with these weapons: use judgement.
Inquisitor: Pious avenger of a religion
- South: This class is mostly devoted to The Obelisk
- East: This class roots out blood mages and other filth.
- West: This class is not as common as it once was.
Magus: master of weapon and spell
- South: This class is mostly used by the Kaleese and Hurero as a sort of battle-shaman.
- East: This class is favored in the mountains of Dalamar and Wa by various martial arts schools.
- West: This class, once a mainstay, is becoming very rare.
Monk: devotee to the Serene Path
- East: This class is exclusive to the Eastern people, with one notable exception.
- South: The Therin practice martial arts with common tools in secret.
Ninja: shadowy operative
- South: Devotees to The Mask are not unheard of, but certainly their deeds are.
- East: This class is common, but shrouded in mystery.
- West: This class is unknown.
Oracle: chosen representative of the divine
- South: This class is exclusive to the south, and functions like a cleric in social standing. Unlike clerics, you choose a Patron Spirit.
Paladin: paragon of virtue
- South: Exclusive to the tribe of Sonori, Paladins are fierce cavalry soldiers armored in star-bronze.
- East: Also known as sohei, most paladins choose to augment their weapons instead of a mount.
- West: The soldiers of the Church are paragons of virtue and exemplify the Way of Light in a way most clerics envy.
Ranger: woodsman warrior
- South: The most common form of warrior in the Southern continent.
- East: Rangers are nomads from the Northern sections of Wuzshu.
- West: Rangers are called hunters or scouts, and are typically employed as ranged specialists. They do not choose to gain an animal companion.
Rogue: trickster and master of daring-do
- South: While the church of the West has paladins, The Jester has its Troupers. Rogues operate as scouts and warriors capable of astonishing stealth and trickery.
- East: Most operatives choose ninja as a class, but bandits and the like often do not have the willpower and choose rogue.
- West: Rogues are everything from swashbucklers to pirates to drifting beggars.
Samurai: willful swordsman
- South: Masters of the horse, self, and war usually choose ranger, but samurai can be found. Replace the skill with katana with the dwarven waraxe (grand tomahawk), and the wakizashi with a throwing axe (tomahawk).
- East: These cavaliers are noble and rule the nation of Wa, while the Rajputs of Dalamar are similar.
- West: Known as Knights, samurai of the West usually choose to be masters of the bastard sword and shield instead of the katana and wakizashi.
Sorcerer: magical mystic
- East: This class is exclusive to the East, and is known as the Shugenja. Sorcerers are thought of as priests of the Serene Path.
Summoner: spellcaster with a patron
- South: This class is exclusive to the South. The Summoned creature is considered a gifted hero sent by the great spirits.
Witch: cursed spellcaster
- South: this class is unheard of except by the Tyrans
- East: Called blood mages, witches are universally evil.
- West: Witches are the reason arcane magic has been despised for so long.
Wizard: scholar of magic
- West: This class is exclusive to the West, and is known as the Scholar. Wizards are equal parts artificer and bookworm.